
- #X3 TERRAN CONFLICT STAR WARS MOD HOW TO#
- #X3 TERRAN CONFLICT STAR WARS MOD INSTALL#
- #X3 TERRAN CONFLICT STAR WARS MOD MANUAL#
- #X3 TERRAN CONFLICT STAR WARS MOD MODS#
- #X3 TERRAN CONFLICT STAR WARS MOD PLUS#
#X3 TERRAN CONFLICT STAR WARS MOD HOW TO#
How to Mod X3 Terran Conflict without the ***Modified*** Tag on your Save Game. IOW Achievements are still available to earn w/ Awesome QoL changes and a Better Looking Game!Bigger Font Replacement and other Helpful Mods.Vanilla safe Graphical Overhaul Mods.Different HUDs/GUIs to choose from and which sites.Fixes for Bugs and other annoyances. The first thing starting out was the Font was Way to small to read.
#X3 TERRAN CONFLICT STAR WARS MOD MODS#
While searching for Vanilla Safe Mods () I found how to Mod Vanilla X3 Safely. But Adding “ x.CAT” and “ x.DAT” files Are Safe(usually). This mod includes all the cockpits X2TheThreat reappearing in the best possible lights and animations dashboard and the same time, the 3D is slightly modified or settled. They are what the Official Patches are, including the official “bonus” package. While Playing: click on “Pilot Options”-> scroll down to the Bottom to see if there is a yellow ***MODIFIED*** tag.Īs long as there are no scripts nor MD files. Just copy X3 Terran Conflict and past over your X3 Terran Conflict folder located in Steam, you will be prompted to over write files like soundtrack and addon. Inside your Steam…X3 Terran Conflict folder you will find the Cat/Dat files numbering from 01.CAT/ 01.DAT on up through to 08.Cat / 08.Dat.
#X3 TERRAN CONFLICT STAR WARS MOD INSTALL#
#X3 TERRAN CONFLICT MODS INSTALL#Īs long as its a Fresh Install of X3 and you take note of the last set of Cat/Dat files listed. Since I end on 13.Cat / 13.Dat in this Guide, this is where we Start. When Adding mods Just Copy & Paste over the x.Cat / x.Dat to the Root Directory along with the other Cat/Dat files. Rename them to one number Higher than the Previous Number. 13.Cat / 13.Dat are the last ones I have in the Root X3TC folder which are Official.

I download and add the “Vis Enhancement Mod” which has 2 files labeled: “Visual Enhancement.cat” and “Visual Enhancement.dat”.I copy these files over to the Root TC Directory: Steam…X3 Terran Conflict.I then Rename them to “14.cat / 14.bat” respectively.It’s practically the same for X3 Albion Prelude. Some Mods/Zips I add later will have just a Folder labeled “dds” or “F” and so on. When Adding Textures to the X3TC-Root Directory they take Priority Over the. Some HUD elements and our beloved Font Mod is structured this way.
#X3 TERRAN CONFLICT STAR WARS MOD MANUAL#
Now there is a Plugin Manager [But I couldn’t get it to add mods to a Vanilla Game :/ So I added mods the Manual Way and Took Notes In What Order I added the Mods… So IF there Are any Mod Conflicts OR I get sick of a GUI Mod and I want to swap it out for another one, I can. Just remember what was the last set of Vanilla. I backup my saves manually or use GSM.v3, but I wanted this listed as an option.Ĭheck out Section 3 “Shut Up & Tell me what to do :P” Cat/.Dat files you started on and if any texture folders/files you added. Mods Are Safe as Long as you are not Activating them by X3 or Manager. OR Do Not contain any scripts or MD files. So if a Mod you add gives you the ***MODIFIED*** tag, then remove it. Load that save and find the Mod tag is gone. Root Directory of X3 TC have files labeled “01.CAT and 01.DAT”. Cat/.Dat files in your Root X3 Directory.Įx: “ / ” Get Re-Named and Moved to: =Game Packages / DLCs.Īdd your Mods by starting on the number after the last set of. STAR WARS MOD :: X3: Terran Conflict General Discussions. Steam…X3 Terran Conflict9.Cat /.09.Dat =If last set of files is “08.Cat / 08.Dat”. Load Priority goes to the Highest Number and Overrides Any Mods that Do the same thing.Įx: Two new HUD mods we add and renamed: 09.cat/09.dat and 10.cat / 10.dat. I noted that CODEA is part of the mod and was wondering what else is in it to save on duplication.=10.cat/dat gets Priority over the 09.cat/dat and Overrides them.

What would be also helpful is a list of what mods are already merged in the mod. &start=870Īs I play with more mods I will edit and add to this list. Mod contains 5 new Trans-Orbital Accelerator Gate design variants.
#X3 TERRAN CONFLICT STAR WARS MOD PLUS#
All Plots Complete, Interactive Plot Manager for Terran Conflict, ATF Outpost, Reset Corporations, plus others. ThisIsHarsh (edited and updated with color by Khaakbuster on page 59). All my Mission Director stuff for X3 Terran Conflict.

Universe Explorers 2.4.1 / AP libraries (required) I was also wondering if the included "reccomended" spk files were valid because I seem to remember Cycrow's bounty hunter and merc guild being X3 only since it used the mission board system from that game.Įarly in but so far the following seem to work: (Note all mods were installed as packages via Plugin manager lite using either the included spk or one I converted via Cycrow's package creator)įree Jump for AI's (works for Player, Universal Traders, and other AI's) They both disable the new ships and only show vanilla ships. I can say that MARS Fire Control (MARS) by Gazz is not compatible, I also tried DrBullwinkle's repackfor SPK v 5.26 but no joy. Long time X player and just found this mod.
