

The engine also requires a worker and a constant supply of logs in order to run. Engines can take a significant amount of time to unlock, needing a large amount of science and metal blocks (from processing steel). Engine (200 hp) - unique to the Iron Teeth faction, the Engine allows you to burn fuel (logs) to produce power.However, it does require a large science investment as well as both gears and paper. Large Windmill (300 hp) - also only available only to the Folktail faction, this large version of the windmill produces significantly more power and offers more reliable wind power.Since they depend on how fast the wind is, their horsepower output varies over time. Most importantly, however, the Windmills don’t always produce power and are reliant on there actually being wind - this means their power production can be spotty at best. Windmills are Folktails -exclusive buildings that use the wind to generate Power. The Windmill produces a relatively decent amount of power and doesn’t require any workers, but requires paper to be built. Windmill (120 hp) - available exclusively to the Folktail faction and unlockable through science, the Windmill converts wind power to power your buildings.Building a windmill at elevation 1 is barely functional but at elevation 20 the windmills are nearly always producing at maximum output.Ģnd option, simply increase the power generation of the windmills so that together with the power storage they can be a function method of supplying power to your districts even though they themselves are terribly unreliable. A suggestion for a way to improve the wind system, the higher you are, the stronger and steadier the winds.

So with power storage, two options for solving the issue with wind power are viable.ġst option, change how the wind works. Using these, a player can store the excess power during windy days to be used later on the days without wind and thus without wind power generation. As I envision it, this energy storage structure could only be built on the edges of cliffs, and the higher the cliff, the greater the energy storage capacity, with a max height of 6, with a maximum power output of 100mw until either they run out or the primary power generation kicks up enough to take over again. When there is too little energy to power the lift, the log(weight) descends and runs the axle in the opposite direction, actually generating power. At its most basic, the way they work is excess power is used to lift the weight up via a cable or rope. The beavers would of course use a much simpler version, single log on a single axle arm. Here's a link to an image of a modern world, complex version of what I'm suggesting. Iron Tooths would probably use a flywheel system, but for every other faction, a simple pulley and gravity system would be wonderful energy storage. Not chemical energy storage aka batteries, as we primarily use in our world, but a mechanical energy storage. Addressing this may already be on the agenda, but I have a couple suggestions that can make them more worthwhile.įirst suggestion, and paramount to stabilizing your power supply, energy storage.

As it is, wind power is far too unreliable to even bother with except in cases where you have way too many resources and need some way to use them up.
